Hi, I’m Richard!
I’m a UI Artist, UI / UX designer, and problem solver for games. Here you can check out some of my work, get to know who I am, and contact me if interested.
I’ve worked with some amazing people in my years in the game industry. You can see what some of them have said about working with me below.
All recommendations are available on my LinkedIn in greater detail.
“Richard does great work with little direction. His delivery was prompt and good communication through out.”
Bryan McLemore
“He is an excellent artist, and has a keen ability to incorporate a desired theme into an existing visual paradigm.”
Jerel Cullis
“I strongly recommend Richard for any UI role that requires a thoughtful understanding of a game's players and story.”
Michael Harnisch
“Richard is very skilled at taking a higher perspective on UX and general game development topics and really advocating for the player.”
Andy Zibits
“ I found Richard to give strong creative and technical contributions. From various forms of exploration to the details of execution Richard delivered quality work.”
Brad Shuber
“He is collaborative and supportive. He finds the the best way to invoke fun, charm, and clarity to UI art.”
Steve Enos
“Richard has a broad knowledge of various topics, including games, which he skillfully applies in his UX/UI tasks. ”
Lilei Yu
“When necessary, Richard also effectively directed the work of other designers when projects were shared across teams.”
William Meyer
“It was really fun working with him. He was very inclusive and sympathetic. And that reflected on his ui work too. His level of knowledge on games were great.”
Jin S.
“I highly recommend Richard Worley as an exceptional UI artist. Richard was a valuable member of our team at Mojang, contributing his outstanding design skills to Minecraft's user interfaces. He consistently produced visually stunning designs that were both user-friendly and functional.”
Jesse Merriam